Metin2

Troubleshoot a Metin2 connection

Fix common connector, MySQL, account, delivery, and presence symptoms

Start with the connector's first error and the visible player symptom. Use the same MySQL user and database names as portal.toml when testing queries.

Server stays Disconnected

Likely causes: Node is older than 22, the process starts outside the profile directory, the token is stale, or outbound WSS is blocked.

Check: run node --version, confirm both files are together, and inspect the startup log before changing SQL.

Connector exits with a profile error

Likely causes: invalid TOML, an unsafe database identifier, a missing @parameter, or account queries without [account].

Check: fix the exact dotted path in the error. Remove an unsupported optional section rather than filling it with placeholder SQL.

Account linking fails

Likely causes: wrong password format, wrong account database, or a status rule that marks valid accounts disabled.

Check: read the running auth core or web application's hashing code. Test a known account in the game and portal with the same password.

Created account cannot log in

Likely causes: the hash format differs, required datetime columns were omitted, or the base expects another account field.

Check: compare the created row with a game-created account, then follow Configure the Metin2 connector.

Characters do not appear

Likely causes: wrong player_index join, postfixed database names, or moved empire/job columns.

Check: run list_characters for the linked login and confirm aliases and slot ids against this base.

Catalog search returns nothing

Likely causes: locale_name is binary and not converted, item_proto has a postfix, or the account points at another player database.

Check: follow Show characters, rankings, and online players.

Purchase completes but item is not in the gift box

Likely causes: this core does not poll item_award, the schema needs extra columns, or mall has different meaning.

Check: inspect the row and the game core's award query, then compare it with Deliver items and currency. A row in MySQL is not sufficient verification.

Online count is wrong

Likely causes: loginlog2 is unused, the latest-session condition is wrong, or the last_play window does not match save frequency.

Check: watch one login/logout row and both timestamps while entering and leaving the game. Adjust the query to observed behavior, not a guessed flag.

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