Platform guide

Admin Console

A tour of each portal's admin pages

The Admin Console manages one portal. Open it with Admin Portal on the portal's page in the organization console, or directly at app.forgeport.net/<portal>/admin. Its sidebar is grouped into General, Portal, Commerce and Engagement.

General

  • Dashboard — the portal's status with Publish portal / Unpublish, quick actions and recent activity.
  • Analytics — portal traffic, revenue and in-game population for the selected game server over the last 30 days. Online counts come from connector heartbeats recorded by the gateway.
  • Players — the directory of registered players: linked game accounts on every server, their characters, Portal Coin balances and coins spent. Searchable and paginated.

Portal

  • Launch Checklist — the launch gates between a fresh portal and a launched one.
  • Game Servers — connect game servers to the portal; detailed below.
  • Appearance — the portal identity (Portal name, Tagline, Logo URL, Favicon URL), authentication copy, login artwork and the accent color, with a live preview. Save changes applies everything at once.
  • Localization — translate player-facing portal content without changing the Admin Console language. Owner-written text (product labels, bundle names and descriptions) is translatable; item and skill names from the game catalog keep their exported form everywhere.
  • News — posts published to the player portal, newest first.

Commerce

  • Shop — products sold on the player portal and delivered in game.
  • Paymentscoin packages and payment activity.
  • Bundles — mix items, skills and Portal Coins, then distribute by purchase, code, or both.
  • Character Services — paid character actions, configured separately for each game server.
  • What each commerce module can contain follows the connector's capabilities, and whether players see it follows its player module switch.

Engagement

  • Vote & Earn — voting links, cooldowns and rewards for each game server.
  • Lucky Slots — the spin economy and exact reward odds for each server.
  • Reconciliation — ambiguous deliveries that require a decision; offline targets wait without polling. The sidebar badge counts orders needing attention.

Game Servers

Game Servers is where a game server joins the portal. The plan sets how many servers each portal can hold.

Adding a server

  1. Choose Add game server, name it, and pick the Server software: L2J or PTS / L2Off. This creates the server, issues its server token, and starts a short setup guide.
  2. Step 1 — Install the connector in your game server. The page offers the connector downloads for the chosen family and links the reference implementations from these docs.
  3. Step 2 — Add the generated configuration file (portal.properties for L2J, portal.toml for PTS / L2Off) with the gateway address and the server token. The token is shown once — download the file while it is displayed.
  4. Step 3 — Start the server and verify. The card shows Connected once the connector's handshake succeeds.

Managing a server

Each server card offers:

  • Regenerate token — the current server token stops working immediately and the game server must be updated to reconnect.
  • Disconnect — invalidates the connector credential while keeping the server configured.
  • an enable switch that controls whether players see the server, plus Rename and Remove server.
  • Item names / Skill names catalog uploads per server, powering the pickers in Shop and Bundles and the labels players see.
  • Player modules — the per-server switches described in Player modules.

The card also reports the connector's version: an available update or an unsupported build is flagged here and on the Launch Checklist.

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